More Deskewing Rectangles with OpenCV
Someone recently posted to a mailing list that I read, asking for a program that can rotate and crop a lighter-colored rectangle on a black background. Since this fits in with the program I’m working on to locate, rotate, and deskew an image of a card in a photo, I figured I’d give it a shot. I’m planning to do both rotation and deskewing, but for now I’m only doing the rotation.
I’ve installed the latest OpenCV (version 2.3, as of this writing), and started learning the new Python bindings. There seem to be a lot of cases where functions want a numpy array as an argument, but the functions don’t return numpy arrays, so there is a lot of fiddling around with the results of functions to get something that can be passed to another function.
On top of that, the return values of functions are poorly or rarely documented. Python’s duck-typing can help out a little in these cases, but if you call cv2.minAreaRect, you get something like ((233, 432), (565, 420), -0.2343), which is described in the documentation with the single word “retval”. It would be helpful to have a way to find out that the first tuple is the center, the second is the width and height, and the third is the tilt (in degrees) of the “first” edge off of horizontal. That tuple makes just as much sense, but is wrong, when interpreted as the top left and bottom right corners and a tilt measured in radians.
Also, the “first” edge is seemingly arbitrary, or at least I can’t find any documentation describing it. This means that the same rectangle could be off by 0.4 degrees or by -89.6 degrees, depending on if the first edge is a horizontal or vertical edge. One thing that may be helpful is this stackoverflow post. Since the rectangle is defined as points, I can reshuffle the points to get them in a consistent order, and then get the angle off of horizontal for a consistent edge. That then goes into producing the transformation matrix for affine transforms (e.g. rotation and deskewing).
The minAreaRect() call gets me the angle I can use to rotate the image, and this trick should get me the four corners of the perspective-skewed image that can be straightened out to get the squared image.
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